IGCSE Physics Notes

Examination Year: 2025–2027
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igcse Waves

Cambridge IGCSE Physics
Syllabus: 2025–2027

General Wave Properties

Waves are disturbances that transfer energy from one point to another. They are produced by vibrating sources such as a rope, spring, or oscillating paddle in water.

Key Ideas
  • Waves transmit energy — not material particles.
  • Examples: water ripples, sound waves, light, and radio waves.
  • Waves can be transverse or longitudinal.

Basic Quantities

Term Meaning Example / Note
Amplitude Height of a crest or depth of a trough from the mid-position. Larger amplitude → louder sound / brighter light.
Wavelength (λ) One complete wave cycle length; determines the wave’s spatial size. Measured in metres (m); for sound, λ ≈ 0.03 m in air.
Frequency (f) How many waves pass a point each second (Hz). f = 1 / T (where T = period in seconds).
Wave Speed (v) Distance travelled by a crest or trough each second. v = f × λ
Wave Equation

v = f × λ where v = speed (m s⁻¹), f = frequency (Hz), λ = wavelength (m). Example: If v = 3.0 × 10⁸ m/s and f = 2.4 × 10⁹ Hz, then λ ≈ 0.125 m.

Wave Types

  • Transverse wave: particle motion ⟂ to wave direction (e.g., light, water ripples).
  • Longitudinal wave: particle motion ∥ to wave direction (e.g., sound).
  • Longitudinal waves show compressions (high pressure) and rarefactions (low pressure).

Wave Behaviour at Boundaries

  • Reflection — wave bounces back; speed, frequency, wavelength unchanged; direction changes.
  • Refraction — wave bends when speed changes crossing media; frequency constant, wavelength changes.
  • Diffraction — wave spreads after a gap or obstacle; most when gap ≈ λ.

Wavelength in Practice

Shorter wavelengths → higher frequency → more energy (e.g., UV > visible > IR). Longer wavelengths (e.g., radio) spread more by diffraction.

Exam Tips
  • Label λ between two crests (or compressions) on diagrams.
  • During refraction: speed ↓ → λ ↓ → wave bends towards normal.
  • Use the correct units: λ in m, f in Hz, v in m/s.

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Reflection — Real and Virtual Images

Reflection is the process by which light bounces off a surface following definite rules. All reflective phenomena obey the laws of reflection.

Laws of Reflection

  • The angle of incidence (i) equals the angle of reflection (r): ∠i = ∠r.
  • The incident ray, the reflected ray and the normal all lie in the same plane.

Image Formation in a Plane Mirror

  • The image is virtual because the reflected rays only appear to meet behind the mirror — they don’t actually intersect.
  • The image is the same size as the object and at the same distance behind the mirror as the object is in front.
  • It is laterally inverted — the right side of the object appears on the left of its image.

Types of Reflection

Type of Reflection Surface Condition Ray Behaviour Examples
Regular Reflection Very smooth and polished surface. Reflected rays remain parallel. Plane mirror, still water, polished metal, glass.
Irregular (Diffuse) Reflection Uneven or rough surface. Reflected rays scatter in many directions. Wooden table, walls, blankets, rough ground.

Real and Virtual Images — Comparison

Property Real Image Virtual Image
Formation Formed when reflected rays actually meet. Formed when reflected rays appear to meet behind the mirror.
Screen Capture Can be formed on a screen. Cannot be formed on a screen.
Nature of Image Always inverted. Always upright.
Examples Image on a cinema screen, retina of eye. Image in a plane mirror, magnifying glass.
Exam Tips
  • Remember: ∠i = ∠r always, even for rough surfaces (scattered rays still obey law individually).
  • Virtual images cannot be projected onto a screen because the rays do not actually converge.
  • Lateral inversion → “right becomes left.” Your writing appears reversed in a mirror.

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Refraction, Critical Angle & Total Internal Reflection

Refraction is the bending of light when it moves from one medium to another (speed changes). From a rarer → denser medium, a ray bends towards the normal; from a denser → rarer medium, it bends away from the normal.

Named Angles (at a boundary)
  • Angle of incidence (i)
  • Angle of refraction (r)
  • Angle of emergence — equals the angle of incidence in a parallel-sided block

Refraction Through a Parallel-Sided Block

  • Enter denser medium → ray slows and bends towards the normal.
  • Exit to rarer medium → ray speeds up and bends away from the normal.
  • Angle of emergence = angle of incidence (rays are parallel before entry and after exit).

Real vs Apparent Depth

Real depth is the object’s true depth. Apparent depth is the raised, seen position due to refraction at the surface.

Refractive Index (n)

Definitions
  • n = \(\sin i / \sin r\)  (Snell’s law (ratio form))
  • n = speed of light in air / speed of light in medium

Higher refractive index → greater bending at the surface.

Critical Angle (c) and Total Internal Reflection (TIR)

Key Ideas
  • Critical angle (c) — angle of incidence for which the refracted ray emerges along the boundary.
  • Total internal reflection — occurs when the ray is in the denser medium and i > c.
  • At i = c, the refracted angle is 90° (along the boundary).
Useful Relation

\( \sin c = 1/n \)  for a ray going from a medium of index n to air.

Optical Fibre — Application of TIR

  • Conditions for TIR in fibre: light must be in the denser core; incidence angle > critical angle; no refraction out of the core.
  • Medical endoscope: bundles of fibres carry illumination in and image out for internal viewing.
  • Telecommunications: light/IR pulses confined by TIR carry huge data rates with low loss.
Common Mistakes
  • Writing TIR when the ray is in the rarer medium — TIR only happens in the denser medium.
  • Forgetting that at i = c, the refracted ray runs along the boundary (not back into the first medium).
  • Confusing n = sin i / sin r with n = sin r / sin i — use the correct media assignment.

Summary Table

Summary of refraction rules and TIR conditions
Concept Definition / Rule Notes
Refraction Rarer→Denser: bends towards normal; Denser→Rarer: away from normal Speed decreases in denser media; increases in rarer media
Refractive index (n) n = \(\sin i / \sin r\) , n = v_air / v_medium Higher n → more slowing/bending
Critical angle (c) \(\sin c = 1/n\) (to air) At i = c the refracted ray skims the boundary
TIR Occurs when ray in denser medium has i > c Used in optical fibres (endoscopes, telecom)

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Ray Diagrams — Converging Lens

A lens is a transparent optical block that bends (refracts) light rays. A converging lens focuses parallel rays to a single point — it converges light. The thicker centre and thinner edges cause light to bend towards the principal axis:contentReference[oaicite:1]{index=1}.

Key Terms
  • Principal axis — the main horizontal line through the optical centre.
  • Focal point (F) — where rays parallel to the axis converge after refraction.
  • Focal length (f) — measured along the principal axis between the lens centre and F.
  • Optic centre (O) — midpoint of the lens; rays through it travel straight.

Finding the Focal Length

  • Focus a distant object (like the Sun) onto a paper screen.
  • Move the paper until a sharp image appears.
  • The distance between the lens centre and the image = focal length.

Ray Construction Rules

  • Ray 1 — from top of object through the centre of lens (passes straight).
  • Ray 2 — from top of object through the focus then travels parallel to the axis after refraction.
  • Ray 3 — from top of object parallel to axis, then passes through the focus behind lens.
  • Any two rays are enough to locate the image position:contentReference[oaicite:2]{index=2}.

Image Formations by a Converging Lens

Object Position Image Position Image Size Image Nature
Beyond 2F Between F and 2F Diminished Real, inverted
Between F and 2F Beyond 2F Magnified Real, inverted
At 2F At 2F Same size Real, inverted
Between F and Lens Behind the object Magnified Virtual, upright

Real and Virtual Images

  • Real image — formed by rays that converge physically, inverted and screen-visible.
  • Virtual image — formed by rays that appear to diverge from a point behind the lens, upright.

Worked Example

Finding Focal Length from Lens Formula

1/f = 1/u + 1/v   where:
f = focal length, u = object distance, v = image distance.
Example: if u = 20 cm, v = 10 cm → f = 6.7 cm.

Exam Points

  • Use arrow-topped object symbols and mark F and 2F on both sides of the lens.
  • Draw only two principal rays; keep lens drawn as a thin vertical line.
  • Always label the image: real or virtual, inverted or upright, and magnified or diminished.

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Dispersion of Light by a Prism

Dispersion is the separation of visible light into its constituent colours when it passes through a prism. This occurs because each colour (wavelength) of light is refracted by a different amount when entering and leaving the glass:contentReference[oaicite:1]{index=1}.

Key Terms
  • Spectrum — a band of colours produced when light splits according to wavelength (e.g. rainbow).
  • Monochromatic light — light of a single frequency or wavelength.
  • White light — a mixture of many colours of visible light, each with its own wavelength.

Explanation of Dispersion

  • White light is a combination of several colours, each having different frequency and wavelength.
  • When white light enters a prism, each colour is refracted by a different amount.
  • Red light (longest wavelength) bends the least.
  • Violet light (shortest wavelength) bends the most.
  • Thus, a spectrum of colours appears on the other side of the prism.

Order of Colours (Visible Spectrum)

Red → Orange → Yellow → Green → Blue → Indigo → Violet
(Mnemonic: ROYGBIV)

Why Dispersion Occurs

  • Each colour travels at a different speed in glass.
  • Violet light slows more than red light.
  • Hence, violet deviates most, and red deviates least:contentReference[oaicite:2]{index=2}.
Exam Tips
  • Label angle of incidence (i), angle of refraction (r), and angle of emergence (e) when drawing prism diagrams.
  • State that dispersion occurs due to different speeds of colours in glass — not because frequencies change.
  • Remember: Red has the longest wavelength, Violet has the shortest.
  • Infra-red and ultra-violet are just beyond red and violet in the spectrum.

Applications

  • Explains formation of rainbows — sunlight dispersed by raindrops.
  • Used in spectrometers to study the wavelengths of light from different sources.

Summary Table

Colour Wavelength (nm) Deviation in Prism Speed in Glass
Red ~700 Least Fastest
Orange ~620 Low High
Yellow ~580 Moderate Medium
Green ~530 More Slower
Blue ~470 High Slower
Violet ~400 Most Slowest

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Electromagnetic Spectrum

The electromagnetic spectrum is the complete range of electromagnetic waves that transfer energy from one place to another without transferring matter:contentReference[oaicite:1]{index=1}.

  • All electromagnetic waves travel at a speed of 3.0 × 108 m/s in a vacuum.
  • They can travel through vacuum — no medium required.
  • They are all transverse waves.
  • The energy they transfer depends on their wavelength.
  • Shorter wavelength → higher frequency → higher energy.

Order of the Electromagnetic Spectrum

From longest wavelength to shortest (lowest to highest frequency):

Radio → Microwave → Infra-red → Visible → Ultraviolet → X-rays → Gamma rays

Remember: “Rabbits Mate In Very Unusual eXpensive Gardens.”

Regions, Typical Uses & Effects

Region Typical Uses Harmful Effects (if excessive)
Radio waves Radio & TV transmission, astronomy, RFID Generally safe at normal exposure
Microwaves Mobile phones, microwave ovens, satellite communication Can cause internal heating of body cells
Infra-red Remote controls, heaters, thermal imaging, optical fibre Skin burns
Visible light Vision, photography, illumination Bright light can damage eyes
Ultraviolet Security marking, detecting fake notes, sterilising water Skin cancer, eye damage
X-rays Medical imaging, security scanners Cell mutation or damage
Gamma rays Sterilising food and medical tools, cancer detection and treatment Severe cell damage, DNA mutation

Key Equations

v = f × λ where v = speed (m/s), f = frequency (Hz), λ = wavelength (m).

In a vacuum: v = 3.0 × 108 m/s

Analogue & Digital Signals

  • Analogue signal — continuous signal representing a physical quantity (e.g. sound wave).
  • Digital signal — discrete pulses that represent binary data.
  • Advantages of digital: higher data rates, easier error correction, and longer transmission distance:contentReference[oaicite:2]{index=2}.

Everyday Communication Applications

  • Mobile phones and Wi-Fi use microwaves — can pass through walls with small antennas.
  • Bluetooth uses radio waves — passes through walls but weakens slightly.
  • Optical fibres use visible or infra-red light — glass is transparent to these, allowing high-speed data transfer.
Exam Tips
  • All EM waves have the same speed in vacuum but differ in wavelength and frequency.
  • Energy ∝ frequency (higher frequency → higher energy).
  • State safety precautions: limit X-ray exposure, wear UV-protective eyewear, and use microwave shielding.
  • Remember: Gamma rays have the shortest wavelength and highest energy.

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Sound

Vibrations of a source (e.g., loudspeaker cone) produce sound waves that travel through a material medium as longitudinal waves. :contentReference[oaicite:5]{index=5}

Core Properties
  • Caused by vibrations of the source.
  • Longitudinal — particles oscillate along direction of wave. :contentReference[oaicite:6]{index=6}
  • Requires a medium; cannot travel through vacuum. :contentReference[oaicite:7]{index=7}
  • Travels through solids, liquids, gases (fastest in solids, slowest in gases). :contentReference[oaicite:8]{index=8}

Compressions & Rarefactions

The wave consists of alternating compressions and rarefactions. As the cone moves forward it creates compressions; backward motion creates rarefactions. :contentReference[oaicite:9]{index=9}

Wave Quantities
  • Amplitudeloudness (bigger amplitude → louder). :contentReference[oaicite:10]{index=10}
  • Frequencypitch (higher frequency → higher pitch). :contentReference[oaicite:11]{index=11}
  • v = f × λ (speed = frequency × wavelength)

Typical Speeds

Medium Order / Value Notes
Air ≈ 343 m/s Increases with temperature. :contentReference[oaicite:12]{index=12}
Water ≈ 1450–1498 m/s Faster than in air. :contentReference[oaicite:13]{index=13}
Solids Fastest solid > liquid > gas (speed order). :contentReference[oaicite:14]{index=14}

Measuring Speed of Sound (Flash–Bang Method)

  • Start stopwatch at the flash and stop at the bang. Distance / time = speed. :contentReference[oaicite:15]{index=15}
  • Improve accuracy: increase distance, repeat trials, use precise timer. :contentReference[oaicite:16]{index=16}

Ultrasound (and Infrasound)

  • Ultrasound — medical imaging (prenatal scans), flaw detection in metals, sonar. :contentReference[oaicite:17]{index=17}
  • Infrasound — not in syllabus; very low-frequency sound. :contentReference[oaicite:18]{index=18}

Echoes

  • An echo is a reflection of sound. Hard, smooth surfaces reflect; soft, rough surfaces absorb/scatter. :contentReference[oaicite:19]{index=19}
  • Reduce unwanted echoes: soft coverings (absorb) or uneven walls (scatter). :contentReference[oaicite:20]{index=20}
Handy Equations

v = f × λ    distance (to wall) = (v × time delay) / 2

Loudness & Pitch

Quantity Wave Feature Effect
Loudness Amplitude Bigger amplitude → louder; smaller → quieter. :contentReference[oaicite:21]{index=21}
Pitch Frequency Higher frequency → higher pitch; lower → lower pitch. :contentReference[oaicite:22]{index=22}
Exam Tips
  • State that sound does not travel in a vacuum.
  • Relate loudness ↔ amplitude, pitch ↔ frequency (don’t mix them!).
  • Quote sensible orders of speed: solids > liquids > gases. :contentReference[oaicite:23]{index=23}

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3.4 Sound

Vibrations of a source (e.g., loudspeaker cone) produce sound waves that travel through a material medium as longitudinal waves.

Core Properties
  • Produced by vibrating sources.
  • Longitudinal — particles vibrate in the same direction as wave travel.
  • Requires a medium; cannot travel through a vacuum.
  • Travels fastest in solids and slowest in gases.

Compressions and Rarefactions

Sound waves consist of alternating compressions and rarefactions. As the source moves forward, compressions form; moving backward forms rarefactions.

Wave Quantities
  • Amplitudeloudness
  • Frequencypitch
  • v = f × λ — Speed = Frequency × Wavelength

Typical Speeds of Sound

MediumApproximate SpeedNotes
Air≈ 343 m/sIncreases with temperature.
Water≈ 1450–1500 m/sFaster than in air.
SolidsUp to 5000 m/sFastest; particles closely packed.

Measuring the Speed of Sound

  • Use the flash–bang method: start timer at the flash and stop at the bang.
  • Speed = Distance / Time.
  • Improve accuracy by increasing distance and repeating trials.

Echoes

  • An echo is a reflection of sound from hard surfaces.
  • Soft or uneven surfaces absorb or scatter sound to reduce echoes.
  • distance = (speed × time delay) / 2

Ultrasound and Infrasound

  • Ultrasound — used for medical scanning and flaw detection.
  • Infrasound — not audible to humans.

Loudness and Pitch

QuantityWave PropertyEffect
LoudnessAmplitude Bigger amplitude → louder sound.
PitchFrequency Higher frequency → higher pitch.
Exam Tips
  • Sound cannot travel in a vacuum.
  • Do not confuse loudness (amplitude) with pitch (frequency).
  • Remember: speed of sound is greatest in solids, least in gases.

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Topic 3 — Waves: Important Changes (2026–2028 Exams)

New Syllabus Emphasis
  • Describe wave features and quantities using: wavefront, wavelength, frequency, crest (peak), trough, amplitude, wave speed.
  • Use the word perpendicular (not just “right angles”) for transverse waves.
  • Include effects of wavelength and gap size on diffraction and transmission through a gap.
  • Use electromagnetic radiation (not only “visible light”) when defining monochromatic.
  • State that all EM waves travel at the same high speed in a vacuum and approximately the same in air.
  • Harmful effects list now explicitly includes eye conditions (e.g. cataracts, retinal damage) for UV.
  • Satellite communications: include both microwaves and radio waves.

Wave Features & Quantities

TermDefinitionNotes / Relations
Wavefront Imaginary surface connecting all points on a wave that are in the same phase at a given instant. Wavefronts are perpendicular to rays (direction of travel).
Wavelength (λ) Distance between two consecutive points that are in phase. Measured in metres (m); sets the spatial size of one cycle.
Frequency (f) Number of complete cycles passing a point per second. Unit: Hz; f = 1/T (T = period).
Crest (Peak) Maximum positive displacement above the equilibrium position. For transverse waves.
Trough Maximum negative displacement below the equilibrium position. For transverse waves.
Amplitude (A) Maximum displacement of the wave from its equilibrium position. Relates to intensity/strength; in longitudinal waves it is distance to compression/rarefaction.
Wave Speed (v) Distance travelled by a wave per unit time. v = f × λ

Transverse Waves — Required Modelling

  • Direction of vibration is perpendicular to the direction of propagation.
  • Electromagnetic radiation: oscillating electric and magnetic fields, perpendicular to each other and to the direction of travel (e.g., visible, radio, microwaves, X-rays, gamma).
  • Surface water waves: particles move in circular orbits; produces the up-and-down motion seen at the surface.
  • Seismic S-waves (secondary): transverse waves in Earth’s interior; do not travel through liquids.

Diffraction & Transmission Through a Gap

Key Relationships
  • Significant diffraction when wavelength ≈ gap size (or obstacle size).
  • As wavelength increases (for the same gap), spreading becomes more pronounced.
  • Smaller gaps (relative to λ) → stronger diffraction, more spreading, and more noticeable interference patterns.
  • Transmission depends on gap vs λ: when λ ≪ gap, most energy passes with little diffraction; when λ ≈ gap, spreading reduces central-beam intensity.

Monochromatic Electromagnetic Radiation

Monochromatic means electromagnetic radiation of a single frequency (single wavelength). Example: a laser emitting one specific wavelength.

Speed of Electromagnetic Waves

  • All EM waves travel at the same high speed in a vacuum: 3.0 × 108 m/s.
  • In air, they travel at approximately the same speed as in vacuum.

Harmful Effects of Electromagnetic Radiation (Excessive Exposure)

RegionEffect
MicrowavesInternal heating of body cells.
Infra-redSkin burns.
UltravioletDamage to surface cells and eyes → skin cancer; eye conditions such as cataracts and retinal damage.
X-rays & GammaCell mutation or damage to body cells.

Communication with Artificial Satellites

  • Communication is by microwaves and radio waves.
  • Some satellite phones use low-orbit satellites.
  • Some satellite phones and direct broadcast TV use geostationary satellites.

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